Farmann

Kunskapssökare

Description:

Name: Farmann, son of Hildur
Culture: Barding
Standard of Living: Prosperous
Cultural Blessing: Stout-hearted
Calling: Scholar
Shadow weakness: Lure of secrets

Traits
Specialities: Old lore, Trading, Rhymes of Lore
Distinctive Features: Clever, Lordly

Attributes
Body: 4 (5)
Heart: 6 (8)
Wits: 4 (7)

Common Skills Skill Groups
Awe: 1 Inspire: 2 Persuade: 3 personality: 0
Athletics: 0 Travel: 2 Stealth: 0 movement: 0
Awareness: 0 Insight: 2 Search: 2 perception: 0
Explore: 2 Healing: 0 Hunting: 0 survival: 0
Song: 1 Courtesy: 2 Riddle: 2 custom: 0
Craft: 1 Battle: 2 Lore: 3 vocation: 0
Sword: 2 damage 5 edge 10 injury 16 enc 2
Spear: 1 damage 5 edge 9 injury 14 enc 2
Dagger: 1 damage 3 edge r injury 12 enc 0
Rewards Virtues
King’s Men (weapon skill cost -1, end. +3)

Damage: 4
Parry: 4+2
Armour: 3d+1

Endurance: 28
Hope: 14

Gear
armour: mail shirt, prot 3d enc 12
headgear: cap, prot. +1 enc 2
shield: parry +2 enc 3
summer gear enc 1

Background
Word-weaver

Company
Guide

Fellowship phase
Sanctuaries:
Patron:

Bio:

Farmann

Tales from the Wilderlands Khamul Sulan